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Choose Champion Build:
-
Mid Lane
-
Top Lane
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Iceborn Subjugation (PASSIVE)
Lissandra Passive Ability
All About Lissandra






I'm back! This is MikenIkey and thank you for looking at "Frozen in Style | Guide to Lissandra". This is my second guide on Mobafire, and I am trying to make it as useful and informative for everyone out there to use.

With this guide, there is a lot of information about mana and items and whatnot. My goal, with this guide, is not just figuring out how to play



I would appreciate it if everyone who reads through this could give both positive and negative feedback. Feel free to upvote or downvote this guide, depending on how you see the content. It would help a lot, though, if you could explain why you are upvoting or downvoting this guide so I can make adjustments accordingly.
This Guide is aimed at:
- Help you learn more about
Lissandra
- Help you learn how to build
Lissandra and use her abilities to the fullest potential
- Give tips and tricks to unlocking
Lissandra's fullest potential
I would also like to personally thank you for checking out my guide, and I hope you like what you see/read!
After many more hours of testing and coding, I have finally reworked this guide to where I think it should be. Of course, I'll be making many more changes to come such as adding more information as well as pictures and video, but I feel like I have made this more useful and more helpful than before. Without further ado, I present to you "Frozen in Style | Guide to Lissandra."
About the jungle






In order to understand

Health: 365 (+84 per level) Health Regen.: 6 (+0.55 per level) Mana: 210 (+50 per level) Mana Regen. 4.6 (+0.4 per level) Range: 550 |
Attack Damage: 48 (+2.7 per level) Attack Speed: 0.625 (+1.36% per level) Armor: 10 (+3.7 per level) Magic Res.: 30 (+0) Movement Speed: 325 |
Now, let's go over each stat and recognize how it plays out for

- Health: With a start of 449 health, we can notice right off the bat that
Lissandra doesn't have much health at all. This means that you need to be efficient at dodging harass and stay out of fights as long as possible.
- Health Regen: Her starting health regeneration is 6.55. That's not too bad at all. It helps out a bit when you are being careful and only taking minimal harass.
- Mana:
Lissandra has a starting mana pool of 260, not very high at all for an AP based player. With the cost of
Ice Shard being 85 mana, you can only use it 3-4 times before running out of mana. Luckily, this is where her passive comes into play, allowing her to use one spell in the early levels for free every 18 seconds or less.
- Mana Regen: 5? Ouch. This is one of the lowest base mana regeneration in the entire game. At level 1, this means it takes 85 seconds to recharge enough mana from one
Ice Shard. Luckily, our passive comes into play again, so really this is only a problem if you play aggressively. To fix this, you can get two
Faerie Charms and
Meditation bringing it up to 14, shortening the time down to 30.35 seconds.
- Range, AD, and AS: We aren't really worried about these since we the only thing we use these for is last hitting.
- Armor:
Lissandra has a base armor of 14, the third lowest in the game. This means she is extremely vulnerable against top champions and AD mids. This is one problem that has to be solved right away, generally by getting
Greater Seal of Armor.
- Magic Resist: Magic resist is constant, so the only thing to help with that is getting more magic resist.
- Movement Speed: With a movement speed of 325, she has one of the lowest base movement speeds. However, this isn't much of a problem. It is still easy enough to dodge skillshots from champions, and you have
Glacial Path/
Flash as escapes. Still, try band get boots early on if you can.
Now that we properly understand


Pros
|
|
Cons
|


On


Mid Lane Masteries

Offensive Tree
Sorcery It's cooldown reduction. This helps out early since she has such long cooldowns.
-
Blast Bonus Ability Power. We always want more Ability Power.
-
Arcane Knowledge Simple magic penetration. This allows
Lissandra to do some poke damage that sticks.
-
Havoc Gives us more overall damage, furthering our usefulness.
-
Mental Force Grants us early AP.
-
Spellsword Gives our autoattacks a little more deadliness
-
Archmage Takes all of our AP and adds 5% to it. This is a must for more damage late-game.
-
Executioner This will grant ourselves some extra damage to finish off low-level targets.
Utility Tree
-
Summoner's Insight Allows more usage of
Flash for securing kills or escaping death.
-
Meditation
Lissandra is very mana hungry, so this helps with that problem.
-
Expanded Mind Grants us some early mana and then scales into more for the late game.
-
Improved Recall Takes 1 second off of Recall, which will let us get out of sticky situations faster
-
Runic Affinity Gives us more time to use blue buff


With






Top Lane Masteries

Defensive Tree
Perseverance Gives her a little bit of health regen for extra sustain.
-
Durability Grants
Lissandra more health.
-
Hardiness Grants
Lissandra some armor to help out against AD champions.
-
Veteran's Scars +30 health. More early game survivability.
When going against AP top champions, such as






Mid Lane Runes

Runes





![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Top Runes

Runes





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Viable Summoner Spells
















Other Viable Summoner Spells






Summoner spell to replace:









Summoner spell to replace: Either




Summoner spell to replace:





Summoner spell to replace:


Non-Recommended Summoner Spells











Summoner Spells to be Avoided















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Iceborn- (Passive) Every 18 seconds, ![]() ![]() ![]() Cooldown: 18 seconds ![]() ![]() ![]() |
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Tips & Tricks



one second less on cooldown, making it 16. Guess what spawns in 15 seconds? BLUE! So just wait another second, use another

// This passive's cooldown is reduced by 1 second for each enemy affected by your CC. This comes in handy greatly when laning. Now,



// When leaving the fountain to get back to lane, you can cast


// In general, try and abuse this passive. If offers a lot to her early game since you can control your mana consumption better and stay in lane longer.

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Ice Shard- Throws a spear of ice that travels in a line and shatters when it hits an enemy, dealing 75/110/145/180/215 (+65% AP) magic damage and slowing its Movement Speed for 1.5 seconds. Shards then pass through the target, dealing the same damage to other enemies hit (but not slowing them). Cooldown: 6/5.5/5/4.5/4 Range: 725 Cost: 85 mana Slow: 16%/19%/22%/25%/28% ![]() ![]() |
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Tips & Tricks





// This, coupled with



// This skill can be used to check bushes! While it won't provide vision of the area, you can see if it gets the extended range. If nothing happens, congrats! That bush is unoccupied. If the extra range comes off of


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Ring of Frost- Freezes an area around Lissandra, dealing 75/110/145/180/215 (+65% AP) magic damage to nearby enemies and rooting them. Cooldown: 18/16/14/12/10 Cost: 70 mana Root: 1.1/1.2/1.3/1.4/1.5 seconds ![]() ![]() ![]() ![]() ![]() |
![]() |

Tips & Tricks


// Kiting! That's right, kite away with







// This is the main skill to bring the cooldown lower on your passive. When in laning, position yourself so you at least hit as many minions as possible, and if you can manage, the enemy champion. Generally, this will net you 4-6 seconds off of


![]() |
Glacial Path- Casts a claw of ice that moves forward in a line, dealing 70/115/160/105/250 (+60% AP) magic damage to all enemies hit. Reactivating this ability transports ![]() Cooldown: 24/21/18/15/12 Range: 1050 Cost: 80/85/90/95/100 mana ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |

Tips & Tricks






//





// The







// Escaping!







![]() |
Frozen Tomb- ENEMY CAST: Freezes target champion solid, dealing 150/300/450 (+70% AP) magic damage and stunning it for 1.5 seconds. SELF CAST: ![]() Dark ice then spreads from ![]() Cooldown: 130/105/80 Cost: 100 mana ![]() ![]() ![]() ![]() |
![]() |

Tips & Tricks


//






First, start off with

Upon reaching level 2, take one point in



Upon level 3, I put another point into

Finally, at level 4, I put a point into

We max




Obviously, we put a point into



Sheer Cold Combo
This is


First, start off with an

Next, send off a

Third, use a good

Lastly, hit them with a





Frostbite Combo
This is





Kiting Combo
This is the combo that works when kiting melee champions around. It requires you to hit your slows on


Secondly, you are going to want to trap them in a




Freeze Dried Combo
I call this combo the Freeze Dried combo simply because it stops your enemies in their tracks and generally allows you to walk away from damage while inflicting damage from


To start off, you want to make sure that whatever skill that you're in danger of (




Then, once you have transported close to them, use




Starting Items


















First Trip Back














Core Items

















Offensive Options








Note* Now, while most people will say this is a "core item," it is not. It is a preference item.





























Defensive Options














![]() |
Liandry's Torment |
![]() |

I felt that explaining why this item is NOT a good choice needs an entire section, since I feel like it will bring up the most controversy/discussions. So let's take a look at







"But Liandry's passive combined with











First off, when positioning for a teamfight, you should be standing behind your tanks, but close enough to be able to use

Once you have waited for them to initiate,







While in the poke stage of teamfights, you should be sending out




Seems like Riot has been coming out with champions that really excel at new ganking paths.












Early Game


Make sure that when you use

Ask your jungler for a gank or two while laning as



Also make sure you aren't pushing your lane hard unless you are planning on recalling, going to dragon, roaming to bot lane, etc. You are considerably weaker than most other champions, and incredibly susceptible to ganks. Therefore, pushing up to their tower is generally a bad idea.

Mid Game

So around the mid game, you should generally have




At this point you should still be in mid lane farming, but if you see something developing in one of the other lanes, head down there to help out your team. It is vital that you are more aware of what is going on, as you are more susceptible to ganks or multiple people coming to mid lane.

Late Game

Ok, so the late-game has come around. You should have 4-6 of your items fully completed and working on the others. This is the point in which you'll barely go to lane and stay in the mid lane, waiting for potential teamfights. If side lanes are pushing, you should NOT go down to clear them unless you are returning from the fountain. Your team needs you, since you are the AP carry, and cannot afford for you to be missing. Roaming by yourself will also put you in danger and can make you subject to dying by the hands of the enemy team.
Baron and Dragon are both main objectives right now, and you should try to take either whenever possible, as long as it doesn't subject your team to complete annihilation. Baron is just about the second main objective after destroying the enemy Nexus.


This will be a work in progress for quite a while, as I want players to get the best idea of each matchup and how to react to it. As such, I will be updating this as much as possible and whenever I get the time, but it will take a little while, as I want to be as in-depth as possible.
This matchup requires a combination of great lane control and potent reflexes. When laning against







Her main initiator is



Post-6, you'll want to focus on still dodging those skill-shots, but also not dropping much below 50% health. If you do this, focus on recalling as soon as possible or getting your jungler to gank, as if she lands a

Important Notes
- Let
Ahri push lane and farm under tower
- Abuse high cooldown on
Charm
- Your
Frozen Tomb can completely negate
Spirit Rush
- Easy to counter
Charm by keeping minions in front of you
Judgement
- Winnable lane that is only semi-hard
- Get early jungler gank around level 2-3 as she has no escape. You'll most likely waste
Flash, then have another gank around 3-4 for a kill.
Difficulty: 6
One of







What makes






Important Notes
- Abuse your range and harass with
Ice Shard
- Save
Ring of Frost to break combos
Ring of Frost will root even when she's invisible
- Call for ganks when
Twilight Shroud is on cooldown
- Bait
Twilight Shroud and then go aggressive
Lissandra easily breaks melee combos
Judgement
- Easily winnable lane
- Get early jungler gank around level 2-3 to launch you ahead. Make sure to have them gank after you've baited
Twilight Shroud so she can't simply walk away.
Difficulty: 4
Like you,













Post-6, you definitely have an advantage over her. Her ultimate is kind of slow and is pretty easy to avoid, especially with


Important Notes
- Abuse your range and harass with
Ice Shard
- No form of protection until level 4
Rebirth can stop a death
- Pretty weak until around 9-11
- Has mana problems like you
- Don't towerdive when she has
Rebirth
Judgement
- Winnable, but a bit difficult with her
Rebirth
- A gank at 2-3 is very useful for a wasted
Flash and/or proccing
Rebirth. Should allow for an easy kill at 6.
Difficulty: 5




It would be very difficult to fight



Post-6,

Important Notes
- Has much more sustain and damage early on
- Stun is incredibly annoying to deal with
- On 6, full combo can nuke you down
Molten Shield prevents a good amount of harass
Judgement
- Not usually a killable lane for you.
- Being even or gaining in CS is better in your case, as you do much more for your team later on.
Difficulty: 8
Laning against


Another key point in this matchup is his


Post-6, he hurts like a truck. The added damage from his ultimate can be enough to kill you even at full health. He becomes much stronger than you, and as such, you must make sure to play much more passively. If you can outfarm him, it's a win for you, as you do much more for your team during the lategame and scale harder than he does.
Important Notes
- Very potent nuke
- Stun is incredibly annoying to deal with
- On 6, full combo can nuke you down
- Ultimate becomes worse if people are nearby
- Higher single-target damage
Judgement
- Play passively and ask for ganks whenever possible
- Focus on CS to get ahead late game
Difficulty: 9





Her other form of harass is



Post-6, it is essentially the same matchup. You both gained stuns, great! That means when you try to combo each other, you'll sit there staring at one another. There is nothing more awkward than being petrified while Cass is in a

Important Notes
- Poke-based gameplay
- Poison can get incredibly annoying
- Can still harass you when your under tower
- Ultimates cancel each other out
Miasma is easy to dodge
Lissandra has more DPS
Judgement
- Focus on poking and dodging pokes
- At 6, if she has 50% health or less, you can easily kill her.
- A gank around 2-4 can prove very helpful to winning lane
Difficulty: 7




* Warding Section
* More pictures/videos
I would like to add a Hall of Fame to this guide, so feel free to send me a picture of you being successful with



5/9/2013-
Changed


Removed

Changed


5/10/2013-
Removed the Jungling portion of the guide due to "Popular Demands." Might just release it separately for anyone who wants to know how to do it.
5/11/2013-
Removed rest of leftover Jungling stuff from guide
Readjusted stats to level 1 in description
5/13/13-
Added Freeze Dried Combo
Started Matchups section
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